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Citadel Layer: Kislev Flesh (12ml) – Warhammer Paints

$4.55

Add lifelike highlights to skin tones and faces with Citadel Layer: Kislev Flesh (12ml). High-quality acrylic paint engineered for smooth layering, subtle transitions, and crisp highlight details on your miniatures.

  • Natural Flesh Highlight: Warm, realistic skin tone designed to layer over darker base colors.
  • Smooth Layering Formula: Formulated with lighter pigment density for effortless blending and highlights.
  • Smooth Matte Finish: Keeps miniature skin, hands, and facial details looking natural and crisp.
  • Water-Based & Non-Toxic: Thin easily with water or medium for glazes and fine detailing.

Description

Realistic Skin Tones & Natural Highlights

Bringing faces and bare skin to life on tabletop miniatures requires smooth, natural tones. Citadel Layer: Kislev Flesh is specially formulated to make highlighting skin tones effortless. Designed to build upon darker basecoats like Bugman’s Glow or Cadian Fleshtone, Kislev Flesh brings out the fine contours of muscles, faces, and hands with a soft, warm finish.

Designed for Warhammer & Wargaming Miniatures

Whether you are painting human infantry for Warhammer 40,000 Astra Militarum, Space Marine faces, or Warhammer Age of Sigmar Cities of Sigmar troops and Order heroes, Kislev Flesh serves as an essential layer paint for achieving believable flesh tones and sharp highlights.

Key Features:

  • Smooth Layer Formula: Designed to apply directly over basecoats and washes for natural depth.
  • Realistic Flesh Palette: A light, natural tone perfect for edge highlighting and glazing skin contours.
  • 12ml Pot: Standard Citadel pot size, perfect for hobbyists and detailed character painting.
  • System Synergy: Works seamlessly over Citadel Base paints (like Cadian Fleshtone) and under Citadel Shades (like Reikland Fleshshade).

How to Use:

Apply Kislev Flesh over a dried basecoat and shade wash. Thin slightly on a palette with water or acrylic medium, then brush over raised areas of skin—such as cheekbones, knuckles, and nose bridges—leaving the darker shades in the recesses for realistic depth.

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